Game Rig
Flight Basics

How flight actually works

Four ideas, explained in plain language, for a reader who has never flown anything. Every one of them is something the games will make you pay for.

Why these four

Every game is one of these, made playable

Game Rig does not use a physics engine. The fifteen games share one small model of how an aeroplane behaves, and each game picks a different corner of it to make difficult. Lift and drag rise together. Height and speed are one account. The air is moving and you are not. Read these four and the games stop being reflexes and start being decisions.

What these games leave out

Being honest about the limits of the model is more useful than pretending it has none, so here is what none of the fifteen games simulate, and why.

There is no weather system in the real sense. Wind in these games is a single number with a direction that pushes everything the same way. Real wind varies with height, gusts, backs and veers, and has a different idea about what it is doing a hundred feet lower down. The games flatten that into one vector because a player can only hold one picture in their head at a time, and the interesting decision, which is whether to fight the wind or use it, is already there in the flattened version.

There is no ground effect, no compressibility, no flutter and no structural limit. You cannot break an aeroplane here by pulling too hard. The wing either has airflow or it does not, and that is the whole of the failure model. Real aircraft have a long list of ways to go wrong that have nothing to do with the pilot's decisions, and a game built on that list would be a game about maintenance rather than about flying.

There is also no air traffic control, no radio, no paperwork and no other people. Every aeroplane in these games is alone in the sky, which is the one liberty taken that a pilot would find strangest. Tower is the closest the site comes to admitting that other aircraft exist, and it makes them a puzzle rather than a conversation.

What is left after all that removal is the part of flying that is a series of trades. That is the part worth making a game out of, and it is the part these four explainers are about.