Game Rig is a small arcade of flight games that run in your browser. Every game on it was built for this site, and so was every word of the guides that go with them.
Why it is built this way
There is no shortage of websites where you can play a game for thirty seconds. What is harder to find is somewhere that explains why a game feels the way it does: what the pilot is actually managing, what the good players do differently, and what makes one approach work when another does not.
So each game here is paired with a long guide. Not a list of controls copied from the game, but an attempt to explain the thing the game is really about. Glide is about energy. Landing is about judgement and forgiveness. Balloon is about accepting that you cannot steer and choosing what you can control instead. If a game is worth building, it is worth explaining properly.
How the games are made
Every game is written by hand in plain JavaScript and drawn on a canvas, with no engine, no framework and no third-party game library. That is partly a technical preference, since they load instantly and run on old phones, and partly a design one: a small, well-understood set of rules almost always plays better than a large, loose one.
Nothing here is licensed from a games portal, embedded from a feed, or mirrored from somewhere else. If it is on this site, it was designed and built for this site.
How the site is built
The site itself is a set of static files generated from plain data. There is no database, no content management system and no trackers of our own. Pages are text and images, which is why they load quickly and why the whole thing can be served from anywhere.
Advertising
The site is supported by advertising, which is what keeps it free and lets the games stay unmonetised. There is nothing to buy inside any game, no energy timers, no coins, no upsells. Ads appear around the content, never inside the play area.
What is coming
Fifteen games are planned in total, covering everything from thermal soaring to air traffic control. They are released as they are finished rather than as a batch, because each one needs to be playable and understood before it goes up. The ones not finished yet are listed on the games page.
Get in touch
Corrections, bug reports and questions are all welcome on the contact page. If a game behaves oddly on your device, hearing about it is genuinely useful.