Game Rig
Free browser games

Pick a game.
Take flight.

Glide through thermals, stick the perfect landing, or race against the wind. Explore 15 free flight games, ready when you are.

  • No downloads
  • No sign-up
  • Always free
Featured gameThermal soaring
GlideRead the air. See how far you can go.
15Games playable
9Flight basics
100%Free, no sign-up
0Downloads needed
Made for play

Easy to start. Worth coming back to.

01

A game for every mood

Chase tight turns, plan careful landings, or take a quiet glide across open country. Each game gives you a different way to enjoy the sky.

02

Get better with every flight

Every game comes with a guide to its controls, its challenges, and the small decisions that turn a first attempt into a new personal best.

03

Always free to play

No subscriptions, in-game purchases or energy timers. Pick a game and play as often as you like, with nothing to unlock and no account to create.

04

Ready on any screen

Use your keyboard on desktop or touch controls on your phone. Your best score stays saved in your browser, ready for your next visit.

How to get better at any of these

These are not games you win by reacting faster. They are games where the same mistake costs you every time, and the only way past it is to understand what you were actually being asked to do. The following applies to all fifteen.

Fly one game ten times before you try the next

Every game here is one small model, and a single run is not long enough to feel where the edges are. Fly the same one until you can predict what the readout will say before you look at it. That moment, when you know the aeroplane is out of energy before the number tells you, is the moment the game opens. Fifteen games played once each is fifteen minutes of confusion. One game played fifteen times is an afternoon of getting good at something.

Read the guide after you have lost, not before

The guide on each game page is roughly twelve hundred to three thousand words and it is written to be read by someone who has already been beaten by the game. Read it cold and it is a list of facts about a thing you have not done. Read it after three failed runs and every paragraph lands, because you have already met the problem it is describing. The section on why a technique works is worth almost nothing before you have felt the thing it fixes.

Watch the readout, not the aeroplane

The most common mistake across all fifteen is looking at the wrong thing. In most of these games the aeroplane itself tells you nothing you do not already know, because you are the one moving it. The bar at the top of the stage tells you what you do not know: how much fuel is left, how far the ground is, how fast you are actually closing. Fly the numbers and let the aeroplane follow.

Do less

Almost every one of these games is easier with fewer inputs. A held key is a decision you have not finished making. Several of the games use a slow response on purpose, which means the correction you make now arrives two seconds from now, and a second correction made in the meantime arrives on top of the first. If a run is going badly, the fix is almost always to take your hands off for a moment and let the aeroplane finish doing what you already asked it to do.

Give up on a bad run early

There is no penalty for ending a run here, and there is no reward for dragging a hopeless one out. If a flight is already lost, the useful information is in the first thirty seconds, and the rest is just watching a number fall. Start again, and use what you learned while it is still fresh.

Flight Basics

The ideas underneath the games

Four explainers on the ground the games are built on, written for someone who has never flown anything. You do not need them to play. They make the games make sense.

How a game gets made here

Being specific about this is worth the space, because it is the difference between a site with games on it and a site that is a wrapper around somebody else's games.

One idea, chosen first

Every game starts as a single sentence about a trade. Height against speed. Fuel against distance. Turning against holding your line. A game that does not have a sentence like that does not get built, because the sentence is what the guide is about and the guide is the thing that has to be worth reading afterwards.

A small model, written by hand

There is no physics engine anywhere on this site. Each game has a handful of numbers and a few lines of arithmetic: how fast the aeroplane answers the controls, how quickly it bleeds speed in a turn, how much fuel a second of flying costs. The whole model for one game fits on a screen. That is deliberate. A model you cannot hold in your head is a model you cannot explain, and if it cannot be explained then the guide is just decoration.

The numbers get measured, not guessed

Before a game is finished, its model is driven headlessly and the results are measured. How long a full tank lasts. How far a turn actually takes you off course. How much a headwind costs on the way out and gives back on the way home. Every figure quoted in a guide on this site came out of one of those runs rather than out of a writer's imagination, which is why the guides can be specific about things like the exact number of seconds a contact has to be held.

Then the guide, against the measurements

The guide is written last, from those numbers, and it is written to explain the game rather than to describe it. A description of a game is something you can get from playing it for a minute. An explanation of why the difficult thing is difficult, and what to do about it, is the part worth writing down.

Questions

Common questions

Are the games really free?

Yes, all fifteen, with nothing to unlock and no account to make. There is no premium tier, no in-game currency and no way to pay us anything even if you wanted to. Advertising around the games is what pays for the site.

Do I need to install anything?

No. Every game runs in the browser using the canvas element, so there is no download, no plugin and no app. If you can open this page you can play, on a desktop, a laptop, a tablet or a phone.

Can I play on a phone?

Yes, and every game has touch controls built for it rather than a keyboard layout squeezed onto a screen. The games are designed to be playable in short sessions, which is mostly how people end up playing them.

Why does every game have such a long guide?

Because a controls list is not worth reading. The guide on each game page explains the trade the game is built around, with the measured numbers behind it, so that a reader who has never flown anything can understand what they are managing. It is also, frankly, the part of this site we would want to read ourselves.

Do the games save my progress?

Your best score in each game is kept in your own browser and survives closing the tab. Nothing is sent to a server, there is no account attached to it, and that also means your scores do not follow you to another device.

Will there be more games?

The site is built to hold more, and the plan is to keep adding games that are each about one idea rather than adding a shelf of variations on the same one. Everything currently on the site is finished and playable, and nothing is listed that does not work.

Your next flight is one click away.

Pick a game. Find your rhythm. See how far you can go.